

#Dormin shadow of the colossus skin#
Lastly, the more Colossi you kill, the worse Wander looks, to the point his skin goes white and he begins growing horns. These tendrils clearly hurt him, as he groans and reels backwards each time. Upon killing each Colossus, black tendrils assault Wander's body, another sign that things are amiss.

They also tend to ignore Wander (as indicated by their blue eyes), and will only attack him if Wander keeps provoking them with strikes (as indicated by their orange eyes). For one, the Colossi tend to be very secluded and are often hiding from you, only appearing when you've ventured too far into their home. They are simple creatures which exist solely to guard the trapped parts of Dormin that are inside them.Īs Wander begins to kill them, it becomes more and more apparent that you're not the hero. The Colossi are neutral creatures, caring not for Wander or the world around them. At first, the game and everything we know, can make it seem like we are the hero of the story, setting out to gain power so we can save Mono.Īfter you beat the game, it's clear this is far from the truth. Thus the game begins with Wander setting out to kill the Colossi. While he does warn Wander that the cost might be great, Dormin's words are chosen careful so as to not reveal the true nature of himself and his plan. Sensing the opportunity before him, Dormin carefully concocts a tale for Wander, offering his assistance if Wander goes out and kills the Colossi. Whether Wander knew about the Colossi before hand is unknown, only that he thought the Ancient Sword was somehow related to reviving Mono.
#Dormin shadow of the colossus free#
This sword is the only item that can kill a Colossi, and thus is the only item that can free Dormin. While anyone could have replicated this act in the past, Dormin is particularly intrigued this time due to Wander having the Ancient Sword. Upon reaching the ancient temple and placing Mono's body on the altar, Dormin reveals himself. This greatly upset Wander, and knowing of the legend of Dormin, he stole the Ancient Sword, took Mono's corpse, then fled into the Forbidden Lands to find Dormin. The trigger was Mono's death, as part of a sacrifice. A brief scene in the beginning paints a clear picture as to why this happened. Our story begins when Wander enters the Forbidden Lands, with Mono and Agro. So long as Dormin had no one to talk to, he couldn't tempt people into helping him, and thus he remained sealed away for untold many years, until Wander arrived. This is why the lands are forbidden, because Dormin has no power, except that of speech. He was killed and his essence was sealed inside the body of 16 Colossi many eons ago. What isn't told to you at first, is that Dormin is evil. When you first arrived at the temple, all Wander knows is his name, and that legend tells of his ability to bring back souls from the dead. So what does the ending really represent?įirst, it's important to know just who Dormin is. Upon disappearing into the void, a long cutscene will play out as Agro and Mono appear and a few minutes later, the credits roll. It's impossible to stop, however you can resist and if you fight back for at least a minute before getting sucked in, you unlock a trophy. You will be forced to fight off several humans for a minute, before they flee and a vacuumous hole opens up, trying to suck you inside. This is the manifestation of Dormin that has taken hold within the Wander's body.

After killing Colossus 16, you return to the temple, but are transformed into a giant shadow beast.
